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SpeedOverNostalgia Trick Member
Joined: 24 Jun 2005
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80. Posted: Fri Jul 15, 2005 12:46 pm Post subject: |
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Synaesthesia wrote: |
The mechanic of using your feet to play in response to coordinating target scrolling (in sync with a piece of music) with said targets scrolling towards a target judgment window is and was unique enough for Konami to earn their patent on it.
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The music aspect is an exact part of the patent, correct? Targets and target windows are certainly outside the realm of the acceptance of this patent. The use of the feet and DDR's utilization of music patterns is what makes DDR a unique game. Without the use of feet though, Konami wouldn't have gotten that patent. Nor would have anyone bought the game...and we would not be discussing this issue right now anyway.
So what it really comes down to...is the FEET! _________________
"End of Century - Seems like someone just pounded out random keys on the Konami stepfile creating program and thought it would be funny."
-DahrkDaiz, so true |
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Synaesthesia Trick Member
Joined: 03 Apr 2005 Location: Crushing all deceivers, smashing non-believers |
81. Posted: Fri Jul 15, 2005 1:52 pm Post subject: |
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Yes, the target scroll synchronization with respect to music is clearly delineated in the patent, heralding from as an original concept from Beatmania. And no, it doesn't just "come down to" using feet. Read El Mullet's article regarding how Konami didn't throw lawsuits at several other dancing simulation games. I imagine Konami could have patented the target-music-sync mechanic from Beatmania (which they may very well have done), because it is unique and may or may not be the first of its kind. DDR certainly created the first unique combination of gameplay mechanics such that they earned a patent for it. Use of feet is important (going back to my previous situation of me making a game with judgment windows, and targets--let's say square in shape--moving towards said window. Let's say the squares scrolled diagonally across the screen, but had the basic "layout" of DDR. However, if I specifically designed my game with the intent of it being played on a handheld controller, there's a good chance it wouldn't infringe on the '835 patent.), but using your feet alone isn't the sole factor. It has to be the combination of factors. I could also make a Mario-like sidescroller, but design it to be used on the dance pad. (You know, have to press L and R in succession to move, U to jump, so forth.) Such a mechanic would likely not infringe on a side-scrolling patent, if any. In fact, I might just get a patent for creating that unique combination of game mechanic and user input.
So, to summarize, Konami could very well have been able to patent the target-music thing (if they didn't already), as it was (AFAIK) the first of its kind to be implemented (on Beatmania). Whether things could have happened differently if certain aspects were different is impertinent; the patent exists, and ITG and MC Whatever-thing are in violation of the patent. _________________
im a lasagna whale
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Tsuri Trick Member
Joined: 14 Oct 2003 Location: Grand Rapids, MI |
82. Posted: Fri Jul 15, 2005 8:27 pm Post subject: |
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I'm pretty damn sure music games with "targets" came before Beatmania... could be wrong though... pretty damn sure there was a mini-game in Tales of Phantasia that resembled Guitar Freaks... not entirely sure though... heh (what was that 1994? 95?) |
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Synaesthesia Trick Member
Joined: 03 Apr 2005 Location: Crushing all deceivers, smashing non-believers |
83. Posted: Fri Jul 15, 2005 8:44 pm Post subject: |
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Not just targets, but a judgment window, wherein you were given increasingly good grades for hitting within more precise windows. Lots of games (not lots, but a plurality) have scrolling targets, even to music, but the judgment window concept is unique AFAIK. _________________
im a lasagna whale
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DDRNemesis Trick Member
Joined: 10 Jun 2004 Location: Bryan, OH |
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Tsuri Trick Member
Joined: 14 Oct 2003 Location: Grand Rapids, MI |
85. Posted: Sat Jul 16, 2005 5:55 am Post subject: |
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I don't think the judgement window is unique... I'm pretty sure that was done before too... Also games with types of judgement windows didn't get sued by Konami. |
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DDRNemesis Trick Member
Joined: 10 Jun 2004 Location: Bryan, OH |
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Tsuri Trick Member
Joined: 14 Oct 2003 Location: Grand Rapids, MI |
87. Posted: Sat Jul 16, 2005 7:39 am Post subject: |
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But my point is if that were the case Konami would have tons more complaints filed since a lot of games use the feature anyway... that or they do not care about the others.... but honestly does Mad Catz even have that much money? I didn't realize so many people were stupid enough to buy their fall apart accessories... |
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Edible Bondage Tape Trick Member
Joined: 26 Jan 2002 Location: Kerri |
88. Posted: Sat Jul 16, 2005 8:22 am Post subject: |
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Tsuri wrote: | But my point is if that were the case Konami would have tons more complaints filed since a lot of games use the feature anyway... that or they do not care about the others.... but honestly does Mad Catz even have that much money? I didn't realize so many people were stupid enough to buy their fall apart accessories... |
they still ave tones of money fomr the mid 90s when they made good stuff _________________
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kuno Basic Member
Joined: 29 May 2003 Location: Netherlands |
89. Posted: Sat Jul 16, 2005 3:01 pm Post subject: |
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Synaesthesia wrote: |
... unique enough for Konami to earn their patent on it.
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Getting a patent is easy, iirc the US patent office grants about 95% of patent requests. Because the patent office is swamped with requests, they do not examine them closely and they issue many patents incorrectly.
Until a patent has been 'tested' in court you cannot know if the patent is valid or not |
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xxvxx Trick Member
Joined: 03 May 2005
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90. Posted: Sat Jul 16, 2005 7:05 pm Post subject: |
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RA\/E agAinst the mAchine wrote: | Heh, a character that looks like the left guy on page 32 would be hot though.... |
lol.
no
I don't see how Roxor thaught they were going to get away with it. They knew that someone (hardcore DDR fans) was going to tell. |
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THE RidGE Trick Member
Joined: 06 Oct 2002 Location: Budd Lake, NJ |
91. Posted: Sun Jul 17, 2005 11:17 am Post subject: |
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In 1981, Atari had a similar problem with 2 programmers that were building "enhancements" for Pac-Man. This add-on actually hooked into the motherboard of the old Pac-Man and added its code into the old Pac-Man code, so much of the new game used the old game's programming.
The Ultimate History of Video Games by Steven L. Kent, ISBN#0-7615-3643-4 wrote: | Though the case was ostensibly about copyright infringement, Atari was not worried about people altering the code in its games. The bigger issue with Atari was the concept of enhancement boards. Its arcade business would be crippled if operators could simply update old equipment instead of purchasing new machines.
...[Skip Paul] asked [them] what they hoped to accomplish. When they told him that they simply wanted to make video games, he made a deal with them. Atari would drop the case with prejudice - meaning that Atari would admit it was a wrongful suit - and pay them $50,000 per month for the next two years to develop games if they would stop making enhancement kits. |
So "enhancement kits" have always been looked down upon by the coin-op community, and have been stoped in any way possible. As for creating confusion in regards to the Konami brand name, that is truly a pile of bull. If you look at the two games, it is obvious that they are different. DDR uses sprites for their arrows, and looks two-dimensional. ITG uses three-dimensional arrows, giving it a much more interesting look. A simmilar event happened between Universal Studios and Nintendo over the confusion between King Kong and Donkey Kong. In the end, Universal could not prove that the two would be confused. Once again, you can read the entire story in The Ultimate History of Video Games.
After reading though insidepulse.com's article that was linked to earlier, but since I know most of you won't want to look back for the link here it is, I looked at the list of who was and wasn't being sued and for what. The only two that aren't being sued are the ones who weren't even a threat to the DDR franchise.
Finally, as the insidepulse article states about fair and unfair competition, I hope that Konami doesn't screw up Roxor too bad, and that Roxor can continue under Andamiro's wing to be a powerful competitor in the dance game genre. I hope that RedOctane will not be hit for ITG because of the fact that there cannot be any confusion between the brand names, and that Guitar Hero will go through without flaw, which I expect it will, looking at the screenshot from Game Informer's August issue (check the Photophile section). Finally, I just don't care what happens to MadCatz, they've been sticking their nose in the video game business too long in my opinion. |
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Synaesthesia Trick Member
Joined: 03 Apr 2005 Location: Crushing all deceivers, smashing non-believers |
92. Posted: Sun Jul 17, 2005 12:10 pm Post subject: |
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Ridge, the trademark infringement (ITG looking like DDR) specifically refers to ITG's hijacking of DDR cabinets. Konami says that because the DDR cabinet is one-of-a-kind (as it was at the time of the patent, before the Andamiro settlement), the average person (not necessarily a gamer) will recognize it as being DDR, whether they were cognizant of the actual game itself (in terms of exact mechanics, gameplay, etc.). The similarity arises when a hijacked cabinet looks exactly like a DDR cabinet (go figure), and the average person might assume that they are the same game, if a hijacked ITG and a regular DDR machine were placed next to each other, respectively. (Or at least that ITG was a legitimate sequel to DDR, manufactured by Konami).
As for your reference to ITG being slightly different in appearance, that doesn't hold up for the average person as well (which is Konami's point--they don't want people new to the game to mix DDR and ITG up). Everyone on my street who hasn't heard of ITG who has come up to watch me play in the garage watches me play an ITG song (screen visible), and at the end of the song makes some remark about how I play DDR. At which point, I point out that ITG isn't DDR, but it basically is. Your average person who isn't detail-oriented about games might see DDR and ITG, and (correctly) assume there is little to no difference.
Konami's main argument is that they're practically a household name (in the same way a photocopy is a Xerox, a piece of tissue paper is Kleenex, etc.). A lot of people have asked why I don't play on the "other DDR machine at the golf place." I respond with something along the lines of, "Because it's not DDR, it's Pump it Up, and also because diagonal buttons weird me out." So, "that dancing game" is pretty much assumed to be DDR by the general public, which is what Konami is arguing. That said, trademark infringement is not as "solid" as patent infringement--it's likely there just to cover every potential base in the lawsuit. _________________
im a lasagna whale
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SpeedOverNostalgia Trick Member
Joined: 24 Jun 2005
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93. Posted: Sun Jul 17, 2005 7:17 pm Post subject: |
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DDRNemesis wrote: | It might have been done before but no one must have patented it before Konami. Just because something comes first doesn't mean they actually patented it. |
There is a great deal of problems there, though. Patents are certainly not retroactive. I don't know much law, but I would expect the previous users of the mechanism to be able to challenge the patent. _________________
"End of Century - Seems like someone just pounded out random keys on the Konami stepfile creating program and thought it would be funny."
-DahrkDaiz, so true |
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Tsuri Trick Member
Joined: 14 Oct 2003 Location: Grand Rapids, MI |
94. Posted: Mon Jul 18, 2005 1:20 pm Post subject: |
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ITG has a problem that other dance games do not... It has too much remaining "DDR"/Stepmania info left on it...
Anyone notice in the home version on the little intro screen that Solo is displayed as a new play mode? It's not in the game and we know what Solo is.
Also you can, if you have a pen drive stick it in the ITG1 or 2 machine and notice there are unused fields for Solo and Couple modes... which are both from DDR... It's pretty obvious Roxor didn't do much to cover up junk... hahaha
Anyway had they played their cards right they would have approached Konami about it first, then say worked out some deal with them and hired Andamiro to make the game cabinets for them... then this wouldn't have been happening... |
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ãã©ã¤ã¢ã³ Trick Member
Joined: 20 Sep 2003 Location: Allendale, MI / Grand Valley State University |
95. Posted: Mon Jul 18, 2005 3:22 pm Post subject: |
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My favorite parts were the "inferior" line and the pictures of the dancers and the 2 up arrows. If Afro and Lady looked like that I would be turning the game on just to get a good laugh once and a while. _________________
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username1234.123 Trick Member
Joined: 28 Apr 2002
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96. Posted: Mon Jul 18, 2005 9:03 pm Post subject: |
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ITG IS FINALLY GOING TO DIE!
...or atleast the companies that distribute it.
Happiest.Day.Ever! |
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I_Love_DDR Trick Member
Joined: 26 Jun 2005 Location: Ohio |
97. Posted: Tue Jul 19, 2005 7:05 am Post subject: Re: DDR Freak obtains amended complaint document |
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Why can't we all just get along ? ? ? |
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DaveLinger Trick Member
Joined: 29 May 2005 Location: Fairmont, West Virginia |
98. Posted: Tue Jul 19, 2005 7:35 am Post subject: |
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Synaesthesia wrote: | AceJay wrote: | Damn, non-pdf file please.
Word? |
They're scanned pictures of the actual documents, so it's not an alterable text file like Word documents. Something wrong with Adobe? |
if there are scanning programs that change scanned text to Word, why not the same concept with an image? _________________
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explosivejello Basic Member
Joined: 13 Feb 2005 Location: the arcade |
99. Posted: Tue Jul 19, 2005 11:18 am Post subject: |
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I think all this will really do is force ITG to make their own cabinet. you gotta admit that's kinda shady on Roxor's part making it a mod like that. _________________
mreeeeooow? |
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