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How do you feel about the use of mines in ITG2?
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How well is ITG using mines?
There aren't enough mines in Expert charts; ITG should make some more charts like Infection
7%
 7%  [ 6 ]
ITG is using them fairly well; I'm pleased with the current level of mines
57%
 57%  [ 45 ]
ITG is overusing mines; it's a good concept but it's being overdone
25%
 25%  [ 20 ]
ITG is overusing mines; it's a bad concept and should be removed from the game
8%
 8%  [ 7 ]
Total Votes : 78

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DJTyrant
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20. PostPosted: Fri Mar 10, 2006 12:51 am    Post subject: Reply with quote

toady007 wrote:
There is no reason for practically every fucking expert chart to have mines in it. They work good in some situations like triple hits with a mine, or to make some freezes tricky, but to derive a chart's difficulty around limiting your ability to ghost step is stupid to me. They should be used to force specific techinques during a song, not to just add them everywhere randomly because they can.


Definetly agreeded. I think VerTex and VerTex^2 are victims of the "adding them everywhere just because".

But that's just one man's opinion.
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Topher▶◀Rocks
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21. PostPosted: Fri Mar 10, 2006 12:36 pm    Post subject: Reply with quote

Is there really a reason for the mine field in Robotix? If you are doing the rolls then those mines are totally useless.
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Asymptote
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22. PostPosted: Fri Mar 10, 2006 2:29 pm    Post subject: Reply with quote

They're there because they look cool when they start speeding up.
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Synaesthesia
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23. PostPosted: Fri Mar 10, 2006 3:59 pm    Post subject: Reply with quote

Topher▶◀Rocks wrote:
Is there really a reason for the mine field in Robotix? If you are doing the rolls then those mines are totally useless.


Expert mode sure doesn't exist or anything. If you're not careful (or you suck) all the stuff flying by really fast will distract you and hopelessly break your combo in that part.
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JJK
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24. PostPosted: Fri Mar 10, 2006 6:58 pm    Post subject: Reply with quote

Some songs have no mines at all. I like seeing "bare bones" charts like these from time to time, as they either get their difficulty from other methods, and are very reminiscent of DDR charts that weren't allowed the luxury of using mines to add difficulty.

Most songs have mines that are absolutely negligable. Tribal Style has exactly two mines in the entire song, and both of them are after the last arrow. Other songs, such as Birdie, My Favourite Game, and Disconnected Hyper have a fair number of mines, but all of them are easy to avoid. I don't mind mines at all when they're used like this, as they're mainly there to make things a little more interesting.

Some songs use mines in really creative ways to legitimately make the song harder. Destiny hard uses mines to force crossovers, just as Oasis expert uses freezes to force crossovers. Holy Guacamole expert often has an entire arrow devoted to mines, causing you to do "three-arrow runs" on the remaining three. Infection expert keeps you from "stalling" on arrows after you hit them, as there always seems to be mines on the arrows that you're not hitting at all times. I like charts like these.

Some songs have only a fair amount of mines, but they're placed in annoying ways that make the song a lot harder than the steps do. One False Move has you jumping back to the middle square constantly to avoid mines that appear right after doing quick runs and gallops. Charlene has mines all over the place, and they often come right after an arrow that you've stepped on, forcing you to move around quickly and awkwardly. I don't like mines when they're used like this.

Some songs have annoying minefields just because there was no other way to make the song hard. VerTex, VerTex², Disconnected Mobius, Go 60 Go, and others all have this horseshit, and they're all annoying as fuck.

All in all, I feel that for the most part, ITG is handling mines rather well. Sometimes they go overboard, though.
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J. S. Mill
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25. PostPosted: Fri Mar 10, 2006 10:02 pm    Post subject: Reply with quote

That was an excellent post Justin, well-written and informative.
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Paranoia_Brother
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26. PostPosted: Sat Mar 11, 2006 6:19 am    Post subject: Reply with quote

I believe the way they are placing the mines and the amount is absolutly perfect; they're doing this to place a challenge upon us, ITG players.

For example: I particularly like the stepcharts of Disconnected Hyper (actually, all of the Disconnected mixes for that matter) and Go 60 G0 (which i finally passed on expert just last week) simply because of the challenge and the yearning to strive for something more.

Yea, there are times when i'm annoyed because they've placed a mine in a particular place that seems random, useless and a bit annoying cause i need to constantly place my feet back in the middle/jump. However, i always feel that if you're frustrated by this, then they have accomplished what they should be doing at their job. I believe there are reasons to mine placements....


...just my opinion though riiight.gif
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Phantasm
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27. PostPosted: Mon Mar 13, 2006 6:59 am    Post subject: Reply with quote

MAAAX_himself wrote:
toady007 wrote:
There is no reason for practically every fucking expert chart to have mines in it. They work good in some situations like triple hits with a mine, or to make some freezes tricky, but to derive a chart's difficulty around limiting your ability to ghost step is stupid to me. They should be used to force specific techinques during a song, not to just add them everywhere randomly because they can.


Well said friend.... I agree.


I disagree. It makes the whole game better. I like mines because it adds a new challenge to songs.

ITG is using them very very well.
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MiiChan
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28. PostPosted: Mon Mar 13, 2006 7:41 am    Post subject: Reply with quote

Too many. I dislike them a lot. Even though I can read them in easy stuff like Lemmings on the Run, it gets annoying when there filled in harder songs like Vertex. <.< IMO anyways.
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ihcw.stefank687
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29. PostPosted: Mon Mar 13, 2006 1:14 pm    Post subject: Reply with quote

I think there should be more charts that actually have mines that matter... songs like vertex have like.. maybe 20 at the most mines that you could hit if you were playing the song right.
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J. S. Mill
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30. PostPosted: Sat Mar 18, 2006 10:07 pm    Post subject: Reply with quote

With a majority of 57%, we've decided that mines are being used well! Adding data to poll database...
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