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How do you feel about the use of hands in ITG?
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How do you think ROXOR is doing with hand-usage?
There aren't enough hands in the game, they should make more charts like Queen of Light
42%
 42%  [ 19 ]
ROXOR is doing a fairly solid job with hand usage thus far
26%
 26%  [ 12 ]
There are too many hands in the game, they should eschew from them in future charts
8%
 8%  [ 4 ]
Hands are a bad gameplay concept and should be removed from the game for gameplay reasons
15%
 15%  [ 7 ]
Hands are a good gameplay concept but should be removed from the game for physical reasons (machines don't sense them well enough)
6%
 6%  [ 3 ]
Total Votes : 45

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Xantus
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20. PostPosted: Sun Mar 26, 2006 3:17 pm    Post subject: Reply with quote

I want a few more charts like BYM double. those are fun :D I just don't want to see them everywhere.
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Capajoe
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21. PostPosted: Sun Mar 26, 2006 4:16 pm    Post subject: Reply with quote

Xantus wrote:
I want a few more charts like BYM double. those are fun biggrin.gif I just don't want to see them everywhere.


Tribal Style and Disconnected Disco are better than BYM.
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Rainault
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22. PostPosted: Mon Mar 27, 2006 11:10 am    Post subject: Reply with quote

*cheers for Queen of Light, Twilight, and Monolith*

Hands are awesome. I don't necessarily want to see them in too many more songs, but I would definitely like to continue playing them.
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Borknagar54
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23. PostPosted: Mon Mar 27, 2006 3:18 pm    Post subject: Reply with quote

Rainault wrote:
*cheers for Queen of Light, Twilight, and Monolith*

Hands are awesome. I don't necessarily want to see them in too many more songs, but I would definitely like to continue playing them.


I agree
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red shoe paul
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24. PostPosted: Mon Mar 27, 2006 7:20 pm    Post subject: Reply with quote

They should stop making so many. blink.gif
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Kaku
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25. PostPosted: Mon Mar 27, 2006 10:58 pm    Post subject: Reply with quote

Synaesthesia wrote:
They're holds that increase your combo as you hold them (by like 1/8 notes of the song, or some other factor I'm not familiar with). Completely missing a PIU hold is like insta-fail (IIRC, you can hit the hold in the middle of it as the front has already passed so you don't lose the entire combo).


It would make everything with rolls a ton easier to tri-star then

I remember playing some PIU song where I missed almost a quarter of the arrows but hit all the holds, ended up with like 1000 perfects and 80 misses and still had a passing score.

If something like Renaissance had its rolls changed to Fantastic-giving rolls, you'd pretty much double the excellent cutoff for a tri-star if not more.

Then there'd be issues between scoring between games =[ which is never good.

Despite all these things, I do wish that rolls were initially built that way. Just changing them now would mean a huge difference between playing roll songs on ITG 2 and ITG 3 though.
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Synaesthesia
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26. PostPosted: Tue Mar 28, 2006 12:12 am    Post subject: Reply with quote

I didn't say it would have to be exactly like PIU. I doubt rolls are going anywhere so it'd probably just be an entirely new hold. It could be some kind of additive judgment equal to like, I dunno, 1 Yeah per X number of ticks that go by. As they would be much harder to BS, people would pretty much HAVE to do crossovers or hands or something.
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mtwieg
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27. PostPosted: Tue Mar 28, 2006 8:59 am    Post subject: Reply with quote

I think you should have to keep the panel pressed for the entire hold, i.e. no releasing it to hit a hand then hitting the freeze again before you lose it. It wouldn't change scoring or anything.
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J. S. Mill
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28. PostPosted: Sat Apr 08, 2006 4:54 pm    Post subject: Reply with quote

Looks like we need a run-off.
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