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Should ITG3 have a 14?
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Should ITG3 AC have a 14?
Yes, we need to continue to increase the difficulty to keep up with player skill.
60%
 60%  [ 72 ]
No, the songs are already hard enough - we should have some 13's harder then V2.
31%
 31%  [ 38 ]
No, the songs are too hard; we should make ITG3 AC easier.
8%
 8%  [ 10 ]
Total Votes : 120

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Ryyudo -YHB-
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20. PostPosted: Wed Mar 01, 2006 9:59 am    Post subject: Reply with quote

It's DAF! wrote:
The 13's we have now are 13's because of stamina (pandemonium), speed (summer), and vertex 2 (technicality).


laugh.gif laugh.gif

Either way, I was thinking about it, and whatever the 14 is gonna be, it's gonna be scary, because it's hard to think of what can come next.

I imagine something like Reach's Stratfortress steps E2.gif (Maybe less jumps or less moving around jumps.)
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Synaesthesia
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21. PostPosted: Wed Mar 01, 2006 11:56 am    Post subject: Reply with quote

Eggman's OML [a] chart seems like it would be a 14 on foot.
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Rainault
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22. PostPosted: Wed Mar 01, 2006 12:39 pm    Post subject: Reply with quote

I agree with some of the people here; I don't think ITG is ready for 14s yet. Seriously, there are only 3 13s, and you people think you're ready for a 14? We don't even know exactly what a 13 is; as far as we know, a 13 is anything harder than a 12. There isn't anything about the 13 difficulty that defines it other than this. This is why I agree that we need several more 13s before we can decide whether or not a 14 difficulty song is appropriate yet, so I don't think ITG3 should have a difficulty higher than 13. In the future, maybe, but not just yet.
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Asymptote
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23. PostPosted: Wed Mar 01, 2006 12:53 pm    Post subject: Reply with quote

Making a 14 already is just jumping the gun. I agree that one eventually wouldn't be a bad idea to keep up with people's skill level but seriously, who actually finds Vertex^2 easy yet? The best players in the world average in the 80's for it, and the recorded record is a mere 94.... there are only 3 13's, flesh the rating out more.... let people get GOOD scores on it... hell, we see 99+ scores on almost anything, so a 90 or even a 94 isn't really considered GREAT anymore by top tier standards... and the top tier players in the world have such scores. it's got a rediculous DXY! step jump stream at 380 bpm with a 1x speed of 555, which I don't even think is possible to actually combo unless you just flail around and vibrate madly and hope you're seriously lucky and hit it.... who's comboed the song by the way? I thought that comboing a song wasn't really an achievement anyway, especially for the best in the world.

Thing is, I'm not even arguing against harder songs, but jesus, I don't see why we have to create a whole new difficulty that would really only cater to a rediculously small percent of players, especially when Vertex^2 already does. Just keep making 13's for now I say. So Summer has been 99'ed? Big deal, make harder 13's. There's only 3. Making a 14 would just increase the "hard for the sake of hard" and "don't care about other difficulties, I only must play the hardest" type of attitudes, and with only 3 13's made before jumping to 14, that would certainly support them.
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Lobster Jesus
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24. PostPosted: Wed Mar 01, 2006 1:24 pm    Post subject: Reply with quote

I personally think it should go up to 15, just to stay even and to give players a challenge that will last awhile.
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DJ 大阪
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25. PostPosted: Wed Mar 01, 2006 1:26 pm    Post subject: Reply with quote

This is going to sound strange.

I think there should be either:

A. More 13s. As long as they are hard for the music and not just hard for the steps; in my opinion, Pandemonium EX has way too many arrows. The first time I heard it, I thought it had easier steps than what I heard out of Euphoria before. Then I look at it, and it has a super-long stream at the beginning that doesn't follow the music at all.

Vertex^2 has better steps compared to Pandemonium; at the least they follow the music somewhat, but it still seems like gibberish to me.

Summer, IMO, is the only true 13, because its steps really follow the music note by note.

B. A 14 included as an extra stage (sort of like ES or OMES) for FCing an Expert song or something like that.

To summarize, I think that considering the 2 "only hard because of the steps" 13s out of the only 3, I think that ITG3 needs to have 13s with better steps before taking the idea of a 14 level song into consideration.
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Marq(uistadorous)
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26. PostPosted: Wed Mar 01, 2006 3:18 pm    Post subject: Reply with quote

SearchingforAAA wrote:
The first time I heard it, I thought it had easier steps than what I heard out of Euphoria before. Then I look at it, and it has a super-long stream at the beginning that doesn't follow the music at all.

.


How the frick do the steps NOT go to the music
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DJ 大阪
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27. PostPosted: Wed Mar 01, 2006 3:38 pm    Post subject: Reply with quote

Marquistadorous wrote:
SearchingforAAA wrote:
The first time I heard it, I thought it had easier steps than what I heard out of Euphoria before. Then I look at it, and it has a super-long stream at the beginning that doesn't follow the music at all.

.


How the frick do the steps NOT go to the music


Does Pandemonium's sound have a 4+ measure length staccato at the beginning?
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CHUCK BASS
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28. PostPosted: Wed Mar 01, 2006 4:05 pm    Post subject: Reply with quote

I'm thinking for a 14.

1065 steps....

343 hands.

Yeaaahhhhhhh.
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29. PostPosted: Wed Mar 01, 2006 6:15 pm    Post subject: Reply with quote

we probably should have...
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milinko959
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30. PostPosted: Thu Mar 02, 2006 10:39 am    Post subject: Reply with quote

Absolutely, however, there should still be a good amount of 13's, 12's and 11's.
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0rion
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31. PostPosted: Thu Mar 02, 2006 2:23 pm    Post subject: Reply with quote

I actually think 13 should be the capper in terms of difficulty for the simple reason that the number is anathema to a lot of people. I mean, 13 is just a well-known "evil" number, you know?
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milinko959
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32. PostPosted: Fri Mar 03, 2006 10:43 am    Post subject: Reply with quote

Z Matrix wrote:
I'm thinking for a 14.

1065 steps....

343 hands.

Yeaaahhhhhhh.


haha, as funny as that may sound I'd like to see a 10 or 11 made with over 100 hands. Kind of like roxor did with oasis instead with hands instead of holds
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Asymptote
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33. PostPosted: Fri Mar 03, 2006 11:24 am    Post subject: Reply with quote

milinko959 wrote:
Z Matrix wrote:
I'm thinking for a 14.

1065 steps....

343 hands.

Yeaaahhhhhhh.


haha, as funny as that may sound I'd like to see a 10 or 11 made with over 100 hands. Kind of like roxor did with oasis instead with hands instead of holds


thats what i'm thinking as well. Roxor shouldn't worry so much about keeping up with such a small percentage of players by creating a 14 already (rather than just making harder 13's for a while), and instead focus on creativity all around, difficulty wise. Everbody seems to be satisfied with a chart as long as it has a difficulty of at least 12 because that is what so many people only seem to care about, so why not just make the hardest charts and then spend a good amount of time and effort on easier to semi-hard charts to make them creative, and hopefully maybe give the "challenge-only" whores more incentive to play something easier, but new and fresh. A 10 with over 100 hands would be flat out awesome if done right, and with a rating of 10 it would be far more accessible to everyone than say, a 14. Find new ways to make hard charts interesting as well. Focusing on stuff like that would be a smarter choice for Roxor I feel as they would have more in mind than just the best of the best players, who only seem common due to the fact that they all assemble onto popular sites like ITG freak or the official boards.
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34. PostPosted: Fri Mar 03, 2006 8:39 pm    Post subject: Reply with quote

I say nay, there's no reason to increase the blockage to 14. I gurantee you there are but 100 people in the world (the people you say need to have an ever increasing challenge) who would look at V2, Pandy, and Summer, and go, "yeah well screw that, I can *** that 99 times out of 100 with my love cylinder", when the majority of ITG players are all like "OMG, this feces goes up to eleven" then going back to playing on medium and hard, and being content. A 14 would just widen the gap between the pros and the noobs, which is what this game is not about.
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Asymptote
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35. PostPosted: Fri Mar 03, 2006 9:01 pm    Post subject: Reply with quote

Fattoxthegreat wrote:
I say nay, there's no reason to increase the blockage to 14. I gurantee you there are but 100 people in the world (the people you say need to have an ever increasing challenge) who would look at V2, Pandy, and Summer, and go, "yeah well screw that, I can *** that 99 times out of 100 with my love cylinder"


heh, not even close to 100 people in the world actually. the world record for Vertex^2 is a mere 94 right now anyway.
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36. PostPosted: Fri Mar 03, 2006 10:39 pm    Post subject: Reply with quote

To be honest, I don't care how high the absolute highest difficulty tier is, so long as the ones below it are sufficiently fleshed out. That's what I like about ITG--there are enough charts in the 9 through 11 range that advancing to the next difficulty level is easy (say, by the time you can do well on all the 9s, there's definitely more than one 10 that you can do reasonably well on). They can make a 15 for all I care, so long as the 12-14 range is developed enough.
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37. PostPosted: Fri Mar 03, 2006 10:49 pm    Post subject: Reply with quote

I can see it now--

ITG3! Now with 17 1/2 footers!

Even has a life support machine attached to the side!!

-.-
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38. PostPosted: Fri Mar 03, 2006 10:51 pm    Post subject: Reply with quote

There are way too many 10's and not enough 11/12/13's.

They should populate the 11/12/13 list first =\
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39. PostPosted: Fri Mar 03, 2006 10:55 pm    Post subject: Reply with quote

Kaku☆ wrote:
There are way too many 10's and not enough 11/12/13's.

They should populate the 11/12/13 list first =\


no, the amount of 10/11/12/13's for ITG 2 at the moment is just fine. It makes perfect sense to gradually have less and less songs as you increase the difficulty.
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