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maxx freak Trick Member
Joined: 09 Aug 2005
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0. Posted: Wed Jan 18, 2006 2:33 pm Post subject: Stepmania 4.0, Whaddaya think? |
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I downloaded the latest build of stepmania 4.0, updated 1/14/06, and it is awesome! The new theme is coming along well, and I love the songwheel design, it's 3D!! Post what you think about it here.
Oh, and the link is here. Download the one on the top of the list (stepmania-4.0cvs-wip011406c.exe or later when they update.) |
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Laundry Trick Member
Joined: 28 Mar 2005 Location: YOUR IMAGNITNITNATION |
1. Posted: Thu Jan 19, 2006 8:46 am Post subject: |
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They need to stop relasing new releases of 4.0. I want my 4.0 a finished product when I play it. |
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Reenee Trick Member
Joined: 21 Nov 2003
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2. Posted: Thu Jan 19, 2006 9:15 am Post subject: |
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DFNHA.randumb wrote: | They need to stop relasing new releases of 4.0. |
So nobody can work out the kinks? |
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maxx freak Trick Member
Joined: 09 Aug 2005
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3. Posted: Thu Jan 19, 2006 12:05 pm Post subject: |
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The only thing that does not work is the jukebox. Regular game mode works perfectly. |
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Shattered Trick Member
Joined: 27 Nov 2004 Location: Syracuse |
4. Posted: Thu Jan 19, 2006 12:29 pm Post subject: |
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Feels buggy, I can't get songs to load.
Toy with it later, unless someone has a suggestion. _________________
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Laundry Trick Member
Joined: 28 Mar 2005 Location: YOUR IMAGNITNITNATION |
5. Posted: Thu Jan 19, 2006 2:11 pm Post subject: |
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Reenee wrote: | DFNHA.randumb wrote: | They need to stop relasing new releases of 4.0. |
So nobody can work out the kinks? |
So you're saying this is a release so people can fuck with it and give it back? Oh, ok. |
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maxx freak Trick Member
Joined: 09 Aug 2005
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6. Posted: Thu Jan 19, 2006 2:56 pm Post subject: |
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No, this is a release to see what problems stepmania 4 has so they can fix them and make an updated release to see if it has any more problems. If not, then it will become an official release |
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Reenee Trick Member
Joined: 21 Nov 2003
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7. Posted: Thu Jan 19, 2006 9:38 pm Post subject: |
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Fuck PC users. Screenshots please. |
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Synaesthesia Trick Member
Joined: 03 Apr 2005 Location: Crushing all deceivers, smashing non-believers |
8. Posted: Thu Jan 19, 2006 10:50 pm Post subject: |
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I can't make Cyberiastyle 2.6 work on it. Uninstalled that thing like it was made of Windows ME and AIDS. _________________
im a lasagna whale
G_G |
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Laundry Trick Member
Joined: 28 Mar 2005 Location: YOUR IMAGNITNITNATION |
9. Posted: Fri Jan 20, 2006 12:51 pm Post subject: |
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Reenee wrote: | Fuck PC users. Screenshots please. |
It's not playable. You're not missing out on anything.
EDIT: It crashes whenever I go to song options
StepMania 4.0 CVS WIP "Jan 14 2006" crash report (build 11, Sat Jan 14 19:27:18 2006)
--------------------------------------
Crash reason: Access Violation
Thread: Main thread
.\BGAnimationLayer.cpp:349 BGAnimationLayer::LoadFromIni "/Themes/default/BGAnimations/_shared background normal/"
.\RageTextureManager.cpp:98 RageTextureManager::LoadTexture(/Themes/default/BGAnimations/_shared background normal/bg.png).
.\IniFile.cpp:16 Reading '/Themes/default/BGAnimations/_fade in normal/BGAnimation.ini'
.\RageFileDriverDirectHelpers.cpp:223 C:/Documents and Settings/Owner/Desktop/StepMania CVS/Themes/default/BGAnimations/_fade in normal/*
.\arch\Sound\RageSoundDriver_DSound.cpp:128
Thread: Mixer thread
.\arch\Sound\RageSoundDriver_DSound.cpp:41
.\arch\Sound\RageSoundDriver_DSound.cpp:48
.\arch\Sound\RageSoundDriver_DSound.cpp:128
.\arch\Sound\RageSoundDriver_DSound.cpp:128
.\arch\Sound\RageSoundDriver_DSound.cpp:41
Thread: MusicThread
.\arch\Sound\RageSoundDriver_DSound.cpp:128
.\arch\Sound\RageSoundDriver_DSound.cpp:128
.\arch\Sound\RageSoundDriver_DSound.cpp:128
.\arch\Sound\RageSoundDriver_DSound.cpp:128
.\RageFileDriverDirectHelpers.cpp:223 C:/Documents and Settings/Owner/Desktop/StepMania CVS/select music comment hard/*
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: DirectInput thread
.\arch\InputHandler\InputHandler_DirectInput.cpp:559
.\arch\InputHandler\InputHandler_DirectInput.cpp:535
.\arch\InputHandler\InputHandler_DirectInput.cpp:554
.\arch\InputHandler\InputHandler_DirectInput.cpp:559
.\arch\InputHandler\InputHandler_DirectInput.cpp:535
00437cc1: unsigned int std::vector<struct ScreenMapControllers::KeyToMap,class std::allocator<struct ScreenMapControllers::KeyToMap> >::size(void)const
0049b3c4: class StdString::CStdStr<char> Command::GetName(void)const
004d0662: virtual void OptionRowHandlerList::ImportOption(struct OptionRowDefinition const &,class std::vector<enum PlayerNumber,class std::allocator<enum PlayerNumber> > const &,class std::vector<bool,class std::allocator<bool> > * const)const
004399f9: ??$_Uninitialized_copy@PAW4PlayerNumber@@PAW41@V?$allocator@W4PlayerNumber@@@std@@@std@@YAPAW4PlayerNumber@@PAW41@00AAV?$allocator@W4PlayerNumber@@@0@@Z
00439eb6: ??$_Ucopy@PAW4PlayerNumber@@@?$vector@W4PlayerNumber@@V?$allocator@W4PlayerNumber@@@std@@@std@@IAEPAW4PlayerNumber@@PAW42@00@Z
0053dce3: void OptionRow::ImportOptions(class std::vector<enum PlayerNumber,class std::allocator<enum PlayerNumber> > const &)
0043a62e: class std::vector<enum PlayerNumber,class std::allocator<enum PlayerNumber> >::iterator std::vector<enum PlayerNumber,class std::allocator<enum PlayerNumber> >::insert(class std::vector<enum PlayerNumber,class std::allocator<enum PlayerNumber> >::iterator,enum PlayerNumber const &)
0045ca60: virtual void ScreenOptionsMaster::ImportOptions(int,class std::vector<enum PlayerNumber,class std::allocator<enum PlayerNumber> > const &)
004654fb: virtual void ScreenPlayerOptions::BeginScreen(void)
005f7532: void ScreenManager::LoadDelayedScreen(void)
005aec84: virtual void Actor::Update(float)
005aec84: virtual void Actor::Update(float)
005e25e9: virtual void IMessageSubscriber::ProcessMessages(float)
00401c54: virtual void Screen::Update(float)
005e25e9: virtual void IMessageSubscriber::ProcessMessages(float)
005e25d8: virtual void IMessageSubscriber::ProcessMessages(float)
005f717a: void ScreenManager::LoadDelayedScreen(void)
005f7b1e: void ScreenManager::Update(float)
00439bd0: class std::_Tree<class std::_Tset_traits<enum PlayerNumber,struct std::less<enum PlayerNumber>,class std::allocator<enum PlayerNumber>,0> >::iterator std::_Tree<class std::_Tset_traits<enum PlayerNumber,struct std::less<enum PlayerNumber>,class std::allocator<enum PlayerNumber>,0> >::erase(class std::_Tree<class std::_Tset_traits<enum PlayerNumber,struct std::less<enum PlayerNumber>,class std::allocator<enum PlayerNumber>,0> >::iterator)
004fc6ac: void GameLoop(void)
7c3a5665: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [7c3a0000+55fe+67]
004011da: void StdString::ssasn(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,char const *)
00401f43: class StdString::CStdStr<char> & StdString::CStdStr<char>::operator=(char const *)
7c3a1ce3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3a0000+1c9e+45]
004ffbcd: main()
7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e]
7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e]
7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e]
7c9106ab: ntdll!RtlAllocateHeap [7c900000+105d4+d7]
7c9106eb: ntdll!RtlAllocateHeap [7c900000+105d4+117]
7c9106eb: ntdll!RtlAllocateHeap [7c900000+105d4+117]
7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a]
7c3416db: MSVCR71!_crtLCMapStringA [7c340000+13ae+32d]
7c3416f8: MSVCR71!malloc [7c340000+16e9+f]
7c91094e: ntdll!RtlAcquirePebLock [7c900000+1091d+31]
7c34214f: MSVCR71!unlock [7c340000+213c+13]
00512351: int GetWin32CmdLine(char * * &)
00512392: WinMain@16()
0062da44: WinMainCRTStartup()
7c816d4f: kernel32!RegisterWaitForInputIdle [7c800000+16d06+49]
Static log:
StepMania 4.0 CVS WIP "Jan 14 2006"
Compiled Sat Jan 14 19:27:18 2006 (build 11)
Log starting 2006-01-20 15:54:43
Loading window: win32
Windows 5.1 (WinXP) build 2600 [Service Pack 2]
Memory: 382mb total, 918mb swap (413mb swap avail)
Video driver: ATI RADEON Xpress 200 Series [ATI Technologies Inc.]
6.14.10.6525, 3-14-2005 [pci\ven_1002&dev_5954]
Drive: "TSSTcorp CD/DVDW TS-H552B" Driver: atapi DMA: yes
Drive: "ST3160021A" Driver: atapi DMA: yes
Sound device 0: Realtek AC97 Audio, 5.10, MID 1, PID 100
DirectSound Driver: Primary Sound Driver
DirectSound Driver: Realtek AC97 Audio ALCXWDM.SYS 5.10.5760 built by: WinDDK [2300928b, 12-02-2004]
DirectSound sample rates: 100..192000 (continuous)
Sound driver: DirectSound
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in '/Songs/D3MIX2/movie/'.
WARNING: No music file in this directory either. Ignoring this song directory.
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in '/Songs/D3MIX2.5/movie/'.
WARNING: No music file in this directory either. Ignoring this song directory.
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in '/Songs/In the Groove 2/KeyBoard Mega Pack 2/'.
WARNING: No music file in this directory either. Ignoring this song directory.
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 8 alpha 24 depth 8 stencil
OpenGL shading language: 1.10
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: ATI Technologies Inc.
OGL Renderer: RADEON XPRESS 200 Series SW TCL x86/MMX/3DNow!/SSE2
OGL Version: 1.4.5012 WinXP Release
OGL Max texture size: 2048
OGL Texture units: 8
OGL Extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
GLU Version: 1.2.2.0 Microsoft Corporation
OpenGL Fullscreen 640x480 32 color 32 texture 0Hz Vsync SmoothLines
Found 1 DirectInput devices:
0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
WARNING: Font /Themes/default/Fonts/_korean 16px.ini has no characters
Players joined: P1
Language: EN
Current renderer: OpenGL
Theme: default
Partial log:
05:44.524: 64x128 ( 0) WheelNotifyIcon icons 4x2.png
05:44.524: 8x 8 (12) _blank.png
05:44.524: 64x128 (31) _option icon 3x2.png
05:44.524: 32x1024 ( 1) _shared footer.png
05:44.524: 64x1024 ( 1) _shared options header.png
05:44.524: 32x128 ( 0) _stars right to left.png
05:44.524: 32x128 ( 0) combo misses.png
05:44.524: total 12146432 texels
05:44.526: ... PushScreen
05:44.531: underrun: 36864..36864 (0) filled but cursor at 64..1828; missed it by 30500; last: 28636, 30400; 0, 0; 416, 2180; 64, 1828;
-- End of report
Any help? |
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maxx freak Trick Member
Joined: 09 Aug 2005
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10. Posted: Fri Jan 20, 2006 3:06 pm Post subject: |
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I don't know about you guys my 4.0 works fine. Maybe it's because I have Windows XP (and don't have service pack 2)
Ill see if the print screen button works yet. |
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z_chaos.us Trick Member
Joined: 31 Dec 2005 Location: Brentwood,TN |
11. Posted: Fri Jan 20, 2006 9:29 pm Post subject: |
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i guess the V 4.0 is bad what i have been hearing but ill download it and see how it is.............. _________________
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Reenee Trick Member
Joined: 21 Nov 2003
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12. Posted: Sat Jan 21, 2006 12:02 am Post subject: |
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z_chaos.us wrote: | i guess the V 4.0 is bad |
Because it's not the final product. |
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maxx freak Trick Member
Joined: 09 Aug 2005
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13. Posted: Sun Jan 22, 2006 8:31 am Post subject: |
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Reenee wrote: | Screenshots please. | Here you go:
Note: I replaced the SMMAX image with this image from stepmania.com
So, what do you guys think? |
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Laundry Trick Member
Joined: 28 Mar 2005 Location: YOUR IMAGNITNITNATION |
14. Posted: Sun Jan 22, 2006 8:48 am Post subject: |
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I think a theme doesn't constitute a new release of a game. This is 3.9 with a couple theme changes. |
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maxx freak Trick Member
Joined: 09 Aug 2005
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15. Posted: Sun Jan 22, 2006 9:12 am Post subject: |
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*sigh* Randumb, just check out stepmania.com for info on the new version, okay? |
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Laundry Trick Member
Joined: 28 Mar 2005 Location: YOUR IMAGNITNITNATION |
16. Posted: Sun Jan 22, 2006 9:16 am Post subject: |
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Quote: | * StepMania Online part of every release
* Debug menu (hold F3) (volume controls, theme tools, more)
* Autosync machine to set "GlobalOffset" (F7 in gameplay)
* new default theme (in progress)
* support for ParaParaParadise controllers |
Those are the only new things. The only thing I would use is SMO. |
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psisarah Trick Member
Joined: 06 Jul 2005 Location: Toronto |
17. Posted: Sun Jan 22, 2006 10:22 am Post subject: |
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_________________
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Laundry Trick Member
Joined: 28 Mar 2005 Location: YOUR IMAGNITNITNATION |
18. Posted: Sun Jan 22, 2006 10:36 am Post subject: |
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Do you want me to send you my installer to see if it works? |
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