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No Princess: The Greatest Moment in American History
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Rancidfish
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40. PostPosted: Mon Jun 27, 2005 11:35 pm    Post subject: Reply with quote

JimTheFly wrote:
n2kmi wrote:
Takoyaki teals are dumb.


Ah... Go*60*Go's Expert steps. Antonio said those were 1/52nd notes, but I'm unsure about that. That's a WEIRD amoun of time. And Phrekwenci actually probably made the best comment about those arrows to date:

"Pistachio notes"
They're 1/64th notes. It's a little bit of swing to the 1/16th rhythm, almost identical to if they were 1/24th notes. (5/64 is almost the same as 2/24th, do the math.) I like 'em, but a lot of people just say "I don't understand it? It must be dumb!"
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JimTheFly
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41. PostPosted: Tue Jun 28, 2005 1:40 am    Post subject: Reply with quote

Thunderbird wrote:
*looks up the numbers in catalog.xml*

337/28/6/0/2/0 (steps/jumps/holds/mines/hands/rolls) o_O

Something is awfully weird about this, methinks E10.gif.


I just played it again tonight on the Final version that the Break FINALLY got in.

My WTF meter spiked clean throguh the roof.

HUGE changes in the stepchart. The LRshift is gone (crossovers back and forth using only the Left and Right arrows: R1-L1-L2-R1-R2-L2-R2-R1-L2-L1-repeat), the section where you keep your left foot on R1 while the right goes pretty much everywhere is gone, and the patterns are WAAAAAAAAAY all over the place. The UD crossovers are still there, though, and the run near the end is still the same, I think. The difficulty on the song jumped a few tenths at least, though. This used to feel like it was a 10 only because it was a little gimmicky (as in, once you got used to it, it was MUCH easier than a 10), but now it's got a decent bit of nasty in it.

The bar is your friend. Especially for this. I won't even BEGIN to describe the crossovers. It deserves videotaping for proper description.

And Driven Doubles is going to be getting HUGE amounts of play from me now. I'm declaring it Caddywhompus 2.0 now. Which reminds me... I need to finish up Caddy 1.0 Intense. Damn.
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n2kmi
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42. PostPosted: Tue Jun 28, 2005 7:06 am    Post subject: Reply with quote

JimTheFly wrote:

HUGE changes in the stepchart. The LRshift is gone (crossovers back and forth using only the Left and Right arrows: R1-L1-L2-R1-R2-L2-R2-R1-L2-L1-repeat)


NOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Now that would have been fun, even if I would have sworn at the screen multiple times (like I did playing Renaissance).
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J. S. Mill
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43. PostPosted: Tue Jun 28, 2005 7:10 am    Post subject: Reply with quote

I'm gonna play all the ten footers today, so I will be able to say more and I will know more.
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Rancidfish
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44. PostPosted: Tue Jun 28, 2005 12:56 pm    Post subject: Reply with quote

JimTheFly wrote:
And Driven Doubles is going to be getting HUGE amounts of play from me now. I'm declaring it Caddywhompus 2.0 now. Which reminds me... I need to finish up Caddy 1.0 Intense. Damn.
Are the mods actually hard? The hardest thing about the first one (intense) was Pandmonium, unless you're playing on double. (double alternate = PAIN). Solina is weird at first, and Changes is tough to FC, but Pandemonium hard is out-and-out leg rape. I only barely passed that course, after FECing Da Roots and Solina, and getting two or three NCs on Changes...

So, I'm already excited about the interesting mods in Driven, but I'll have to see it to know if they're challenging. >:D
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JimTheFly
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45. PostPosted: Tue Jun 28, 2005 7:55 pm    Post subject: Reply with quote

Rancidfish wrote:
JimTheFly wrote:
And Driven Doubles is going to be getting HUGE amounts of play from me now. I'm declaring it Caddywhompus 2.0 now. Which reminds me... I need to finish up Caddy 1.0 Intense. Damn.
Are the mods actually hard? The hardest thing about the first one (intense) was Pandmonium, unless you're playing on double. (double alternate = PAIN). Solina is weird at first, and Changes is tough to FC, but Pandemonium hard is out-and-out leg rape. I only barely passed that course, after FECing Da Roots and Solina, and getting two or three NCs on Changes...

So, I'm already excited about the interesting mods in Driven, but I'll have to see it to know if they're challenging. >biggrin.gif


I think it's safe to say that almost EVERY mod in the game except for the Turn mods (mirror, left, right, random, blender) is used. HUGE amounts of percentage mods. Alternate, Cross, and Split are all used at different points. Same with Robot, Flat, and Vivid. And Flip is on there for a while during Monolith (about 6 measures or so, I think). The combinations are so varied and strange that it SHOULD be somewhat challenging, and that's what I'm looking forward to.

And yes, I'm talking about Caddywhompus Doubles. That's been both my bread-and-butter and my bane as the same time. The Alternate part for Solina on Medium is my downfall. However, that's also one of my favorite parts when I play it on Normal. I've gotten 15 greats and one miss on it. I'm wanting to: a) FC it. b) SDG it. c) Star it. Of course, being at about 93% means the last will be a huge pain. frown.gif But if I can get a 90+ while screwing around for the first 3 songs, I should be able to get a 95 being serious, I think. And from there, a star isn't that far off.
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Tomo_kun
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46. PostPosted: Tue Jun 28, 2005 8:15 pm    Post subject: Reply with quote

Im officially in love with ITG2, and I havn't played it yet.
Bumble Bee *AND* Typical Tropical (The forgotten Bambee-ddr song).... *splode*.
Seriously, I need to find an ITG2 in WI.
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J. S. Mill
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47. PostPosted: Wed Jun 29, 2005 5:47 am    Post subject: Reply with quote

I played it again today...it's still awesome.

ITG2 be mine forever.
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Plaguefox
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48. PostPosted: Wed Jun 29, 2005 5:55 am    Post subject: Reply with quote

Tomo_kun wrote:
Im officially in love with ITG2, and I havn't played it yet.
Bumble Bee *AND* Typical Tropical (The forgotten Bambee-ddr song).... *splode*.
Seriously, I need to find an ITG2 in WI.


"SE-WI"? Southeast Wisconsin? If you think a trip to Waukegan IL is within reasonable distance you might head to Player's Choice; they just installed an In The Groove 2 Dedicated Cabinet. E13.gif
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Farren
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49. PostPosted: Wed Jun 29, 2005 4:14 pm    Post subject: Reply with quote

Flip isn't in Monolith - or if it is, it's just one of those brief on/off deals to disorient. Might have been in One False Move, though ...?
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Tomo_kun
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50. PostPosted: Wed Jun 29, 2005 5:00 pm    Post subject: Reply with quote

Plaguefox wrote:
Tomo_kun wrote:
Im officially in love with ITG2, and I havn't played it yet.
Bumble Bee *AND* Typical Tropical (The forgotten Bambee-ddr song).... *splode*.
Seriously, I need to find an ITG2 in WI.


"SE-WI"? Southeast Wisconsin? If you think a trip to Waukegan IL is within reasonable distance you might head to Player's Choice; they just installed an In The Groove 2 Dedicated Cabinet. E13.gif


Transportation is limmited when your a highschool freshmen.
*steals machine and puts it in wisconsin*. HA.
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FLCL, God of Gods wrote:
Uh... so when do we get the porn forum?
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Thunderbird
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51. PostPosted: Wed Jun 29, 2005 5:02 pm    Post subject: Reply with quote

Farren wrote:
Flip isn't in Monolith - or if it is, it's just one of those brief on/off deals to disorient. Might have been in One False Move, though ...?


Monolith does have a brief on-off point where Flip is on (at the stop). One False Move makes you hit arrows while it's on for a short duration though.
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JimTheFly
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52. PostPosted: Wed Jun 29, 2005 8:04 pm    Post subject: Reply with quote

Thunderbird wrote:
Farren wrote:
Flip isn't in Monolith - or if it is, it's just one of those brief on/off deals to disorient. Might have been in One False Move, though ...?


Monolith does have a brief on-off point where Flip is on (at the stop). One False Move makes you hit arrows while it's on for a short duration though.


Ah... that must've been it. I remember Chef having a number of jumps with Flip on during Driven. For some reason, I thought it was Monolith. Bust've been One False Move, then. Oops. My bad.
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